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Skill.md

threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

SKILL.md

---
name: threejs-loaders
description: Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
risk: critical
source: community
date_added: "2026-09-04"
---

# Three.js Loaders

## Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

## When to Use
- You need to load models, textures, HDR assets, or other external resources in Three.js.
- The task involves `GLTFLoader`, `TextureLoader`, loading progress, or async asset orchestration.
- You are managing scene assets rather than authoring geometry or shaders directly.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

When Claude will use it

Use when loading 3D models, textures, HDR environments, or managing loading progress.