Skill.md
- SKILL.md
--- name: ve-midnight-editorial description: OpenDesign's financial review: runway, burn, and the sustainability plan that keeps the project independent. Built as a decision-grade data & finance deck for board, leadership. ---
Library Skill.md library
Each one names the GitHub repo it came from, so you can check exactly what it tells your AI to do.
274991 Skill.md files
--- name: ve-midnight-editorial description: OpenDesign's financial review: runway, burn, and the sustainability plan that keeps the project independent. Built as a decision-grade data & finance deck for board, leadership. ---
--- name: ve-terminal-mono description: OpenDesign from the CLI: driving the full design workflow with the `od` command — scripted, composable, agent-ready. Built as a decision-grade AI literacy deck for developers, power users. ---
--- name: vfx-text-cursor description: Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros. ---
--- name: video-hyperframes description: Hyperframes / Remotion-compatible continuous frame animation with autoplay support. ---
--- name: video-shortform description: Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip. ---
--- name: web-prototype-taste-brutalist description: Swiss industrial-print web prototype. Newsprint canvas, monolithic black grotesque, viewport-bleeding numerals, hairline grid dividers, hazard-red accent, ASCII syntax decoration. Distilled from Leonxlnx/taste-skill `brutalist-skill` (Swiss Industrial Print mode). ---
--- name: webgl-aurora-veil description: A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil. ---
--- name: webgl-caustic-pool description: A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures. ---
--- name: webgl-depth-gallery description: A scroll-reactive 3D image gallery in Three.js: Z-stacked images crossfade over per-image mood backgrounds with velocity breath, a glowing cursor trail and an editorial CMYK/RGB/HEX/PMS color card. ---
--- name: webgl-distortion-grain description: A vertical gallery (Three.js) where planes bend with scroll velocity, ripple under the cursor via simplex noise, and carry a film grain. ---
--- name: webgl-halftone-drift description: A self-contained WebGL2 hero: a flowing field screened through a rotated halftone dot grid into a duotone print aesthetic; move the cursor to bend the drift. ---
--- name: webgl-holographic-foil description: A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film. ---
--- name: webgl-horizontal-parallax description: A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport. ---
--- name: webgl-liquid-iridescence description: A self-contained WebGL2 hero: a living oil-on-water field brightened into iridescent caustic filaments; move the cursor to bend the flow. ---
--- name: webgl-liquid-metal description: A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. ---
--- name: webgl-neon-grid description: A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. ---
--- name: webgl-particle-galaxy description: A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from gl_VertexID), so the whole cloud draws in one call. Rendered as a single self-contained `index.html`. Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. ---
--- name: webgl-pixel-reveal-gallery description: A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip. ---
--- name: webgl-raymarched-hero description: A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. ---
--- name: webgl-voronoi-cells description: A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells. ---
--- name: od-code-migration description: Default reference pipeline for the code-migration taskKind — code-import → design-extract → token-map → rewrite-plan → patch-edit ↔ build-test devloop → diff-review → handoff. ---
--- name: od-default description: Hidden fallback scenario for free-form Home prompts. Infer the task type and ask only when routing is materially ambiguous. ---
--- name: od-figma-migration description: Default reference pipeline for the figma-migration taskKind — figma-extract → token-map → generate → critique. ---
--- name: od-media-generation description: Default reference pipeline for image, video, and audio projects — routes through media-image / media-video / media-audio atoms based on the project kind, wraps the output in a live artifact, and devloops on critique-theater until the score converges. ---